Dynamic Tactical Formations
Research project on tactical formations in video games.
Curious about how AI agents behave in groups and a fan of real-time strategy games, I embarked on a research project to explore dynamic tactical formations. Using Unity and C#, I developed a prototype that allows players to control units in various formations while navigating complex environments with obstacle avoidance and pathfinding algorithms.
This research project explores dynamic tactical formations for units in real-time strategy games. It focuses on implementing obstacle avoidance and pathfinding algorithms to ensure coherent movement of units while maintaining their formations. The project aims to enhance the strategic depth and realism of unit behavior in gaming environments.
Implementing dynamic tactical formations in real-time strategy games presented several challenges. The primary challenge is ensuring that units maintain their formation while navigating complex environments with obstacles and changing terrain. Additionally, the system must be responsive to player commands and adapt to evolving battlefield conditions.
The solution involved defining a virtual leader who guides the units through the formation. This virtual leader is responsible for maintaining formation integrity and ensuring that all units move coherently while avoiding obstacles and following strategic paths.
Key Features
- Real-time Strategy Game Controls
- Unit management and deployment
- Obstacle Avoidance
- Pathfinding
- Coherent movement
- Dynamic switching between formations