Junior Software developer
2023 - 2025
Miniclip, London, UK
- Co-developed and shipped a mobile game, The Bowling Fury, contributing to both client-side features and cloud based backend using Unity, C#, GCP, and propietary tools.
- Wrote maintainable, production-ready code, aligned with studio standards.
- Actively participated in an Agile team, contributing to daily stand-ups, retrospectives and personal estimation.
- Followed a disciplined workflow: ticket-based implementation, unit and functional testing, code reviews, and version control (Git/Bitbucket).
- Partnered with the product team to clarify gameplay features and technical requirements.
- Followed and contributed to code architecture esuring project stability.
- Collaborated closely with multiple disciplines including QA, Producers, Art and fellow engineers to resolve blockers and plan future feature development.